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11th Grade · Arts · UK A-Level
2D Fine Art Disciplines: Drawing, Painting and Printmaking
Track 1 of 100 · 7 lessons
7 lessons
Develop specialist 2D fine art skills across drawing, painting, and printmaking techniques.
- 1Drawing for Fine Art: Experimental Mark-MakingUp nextStart
- 2Tonal Drawing: Light, Shadow and FormPremiumNot started yet
- 3Painting with Oils: Techniques and SafetyNot started yet
- 4Painting with Acrylics: Layering and TextureNot started yet
- 5Watercolour and Gouache: Transparency and OpacityNot started yet
- 6Printmaking: Relief Printing with LinoNot started yet
- 7Printmaking: Intaglio and DrypointNot started yet
3D Design Fundamentals and Craft-Based Design
Track 2 of 100 · 4 lessons
4 lessons
Build core 3D design and drawing skills, then apply them to small-scale craft disciplines including jewellery and ceramics.
- 13D Design Fundamentals: Form, Volume and SpaceUp nextStart
- 2Drawing for 3D Design: Technical and ConceptualPremiumNot started yet
- 3Jewellery and Body Ornament DesignNot started yet
- 4Ceramics for 3D Design: Throwing and Mould-MakingNot started yet
A-Level Art and Design: Personal Investigation and Portfolio
Track 3 of 100 · 5 lessons
5 lessons
Develop, refine and present an independent personal investigation in art, craft and design with critical understanding of contexts and processes.
Featured Diagrams
- 1Developing Independent Ideas and Personal IntentionsUp nextStart
- 2Investigating Materials, Processes and Specialist MediaPremiumNot started yet
- 3Recording Observations and Generating Lines of EnquiryNot started yet
- 4Critical and Contextual Studies: Analysing Artists and CulturesNot started yet
- 5Developing and Refining Portfolio OutcomesNot started yet
A-Level Critical and Contextual Studies: Art, Craft and Design
Track 4 of 100 · 9 lessons
9 lessons
Develop research, analysis and writing skills to critically evaluate art, craft and design across historical and contemporary contexts.
Featured Diagrams
- 1Critical and Contextual Studies: Analysing Artists and CulturesUp nextStart
- 2Researching Art Movements and PeriodsPremiumNot started yet
- 3Craft Traditions: Heritage and Contemporary PracticeNot started yet
- 4Design History: From Industrial to DigitalNot started yet
- 5Contemporary Art and Critical TheoryNot started yet
- 6Writing About Art: Critical Analysis and ReviewNot started yet
- 7Curating: Exhibition Concepts and ContextsNot started yet
- 8Evaluating Art, Craft and Design Across CulturesNot started yet
- 9Developing an Extended Critical EssayNot started yet
A-Level Graphic Communication: Illustration, Digital Design and Multimedia
Track 5 of 100 · 11 lessons
11 lessons
Develop graphic design skills across illustration, typography, digital media, animation and game design.
- 1Illustration: Visual Storytelling and StyleUp nextStart
- 2Typography: Type as Image and CommunicationPremiumNot started yet
- 3Web and App Design: UX and UI PrinciplesNot started yet
- 4Advertising Design: Persuasion and CommunicationNot started yet
- 5Packaging Design: Form, Function and SustainabilityNot started yet
- 6Design for Print: Layout, Grids and ProductionNot started yet
- 7Multimedia: Integrating Image, Sound and TextNot started yet
- 8Animation: Frame-by-Frame and Digital TechniquesNot started yet
- 9Game Design: Visual Systems and Player ExperienceNot started yet
- 10Branding and Identity SystemsNot started yet
- 11Developing a Graphic Communication CampaignNot started yet
A-Level Music Portfolio and Recital Assessment Strategies
Track 6 of 100 · 6 lessons
6 lessons
Master the regulatory, structural, and timing requirements for AS and A-Level music performance recitals and composition portfolios across all assessment weightings.
- 1Ensemble Role Definition and Part Independence in Performance AssessmentUp nextStart
- 2Performance Recital Duration and Weighting Regulations at AS and A-LevelPremiumNot started yet
- 3Designing a Balanced Solo and Ensemble Recital ProgrammeNot started yet
- 4Composition Portfolio Structuring and Commission Brief ResponsesNot started yet
- 5Composition Duration Management and Proportional Pacing across AS and A-LevelNot started yet
- 6Synthesising and Evaluating Final Performance and Composition SubmissionsNot started yet
A-Level Photography and Lens-Based Media
Track 7 of 100 · 11 lessons
11 lessons
Build technical and creative photography skills from camera fundamentals through to specialist genres and moving image.
- 1Camera Fundamentals: Aperture, Shutter Speed and ISOUp nextStart
- 2Composition and Framing in PhotographyPremiumNot started yet
- 3Natural and Artificial Lighting for PhotographyNot started yet
- 4Portraiture: Studio and EnvironmentalNot started yet
- 5Landscape and Urban PhotographyNot started yet
- 6Still Life Photography: Lighting and ArrangementNot started yet
- 7Documentary and PhotojournalismNot started yet
- 8Fashion Photography: Styling and DirectionNot started yet
- 9Experimental and Alternative Photographic ProcessesNot started yet
- 10Photographic Installation and PresentationNot started yet
- 11Moving Image: Video, Film and AnimationNot started yet
A-Level Textile Design: Print, Dye, Construction and Digital
Track 8 of 100 · 10 lessons
10 lessons
Develop specialist textile design skills across printed, dyed, constructed, installed and digital fabric processes.
- 1Introduction to Textile Design: Fibres, Fabrics and SurfacesUp nextStart
- 2Printed Textiles: Screen PrintingPremiumNot started yet
- 3Printed Textiles: Block and Discharge PrintingNot started yet
- 4Dyed Fabrics: Resist and Immersion DyeingNot started yet
- 5Constructed Textiles: Weaving and KnittingNot started yet
- 6Stitch, Embroidery and Surface ManipulationNot started yet
- 7Fashion Textile Design: Garment SurfacesNot started yet
- 8Installed Textiles: Scale, Site and MaterialNot started yet
- 9Digital Textile Design: CAD and Digital PrintNot started yet
- 10Developing a Textile Design CollectionNot started yet
Acoustic and Digital Noise: Why Clicks and Discontinuities Occur
Track 9 of 100 · 9 lessons
9 lessons
Explain the physical, electrical, and digital mechanisms that generate unwanted clicks, pops, hums, and discontinuous waveforms in audio recordings.
- 1Discontinuous Waveforms: How Abrupt Amplitude Steps Create High-Frequency ClicksUp nextStart
- 2Zero-Crossing Points: Preventing Discontinuity Transients in Waveform SplicingPremiumNot started yet
- 3DC Offset: Origin, Waveform Asymmetry, and Edit-Boundary Pop GenerationNot started yet
- 4Digital Clocking Jitter and Word Clock Mismatch GlitchesNot started yet
- 5Buffer Underruns, CPU Spikes, and Audio Dropouts in DAWsNot started yet
- 6Analogue Noise Sources: Thermal Noise, Preamp Hiss, and High-Gain Self-NoiseNot started yet
- 7Mains Hum and Ground Loops: 50 Hz Fundamental and Harmonic InductionsNot started yet
- 8Mechanical and Physical Artefacts: Vinyl Dust Scratches, Dirty Pots, and Cable PopsNot started yet
- 9Acoustic Performance Noise: Vocal Mouth Clicks, Saliva Transients, and Breath BleedNot started yet
Acoustic Calculations and Sound Wave Mathematics
Track 10 of 100 · 7 lessons
7 lessons
Calculate wave parameters, phase offsets, decibel ratios, and acoustic attenuation using formal mathematical models in audio engineering.
Featured Diagrams
- 1Calculating Sound Velocity, Wavelength, and FrequencyUp nextStart
- 2Calculating Wave Period and Frequency ConversionsPremiumNot started yet
- 3Phase Angle Calculations and Time-Delay RelationshipsNot started yet
- 4Calculating Comb Filtering Nulls and Reinforcement PeaksNot started yet
- 5Decibel Mathematics: Power and Voltage Ratio CalculationsNot started yet
- 6Calculating Acoustic Attenuation and the Inverse-Square LawNot started yet
- 7Amplitude Summing Calculations: Coherent and Incoherent SignalsNot started yet
Acoustic Signifiers: Semiotics of Voice, Sound, and Music
Track 11 of 100 · 6 lessons
6 lessons
Analyse how micro-acoustic components—such as timbre, pitch, dynamic range, and musical tonality—encode emotional and ideological subtext in film.
Featured Diagrams
- 1The Three Components of Film Sound: Dialogue, Music, and EffectsUp nextStart
- 2Timbre and Texture: How Grain and Harshness Convey SubtextPremiumNot started yet
- 3Pitch and Frequency as Emotional and Ideological SignifiersNot started yet
- 4Dynamic Range and Auditory Shock: Loudness as Narrative PunctuationNot started yet
- 5Musical Connotations: Major vs Minor Tonality, Dissonance, and AtonalityNot started yet
- 6Cultural Semiotics of Musical Instrumentation and Genre TropesNot started yet
Acoustics, Microphones, and Audio Capture
Track 12 of 100 · 9 lessons
9 lessons
Capture acoustic and electronic instruments with precision using appropriate microphones, polar patterns, placement techniques, and signal flow.
Featured Diagrams
- 1Acoustics, Sound Propagation, and Room TreatmentUp nextStart
- 2Transducer Types: Dynamic, Condenser, and Ribbon MicrophonesPremiumNot started yet
- 3Polar Patterns and the Proximity EffectNot started yet
- 4Stereo Microphone Techniques: Spaced, Coincident, and Near-CoincidentNot started yet
- 5Phase Relationships and the 3:1 Distance RuleNot started yet
- 6Cables, Connectors, and Impedance MatchingNot started yet
- 7Studio Signal Path, Gain Staging, and PreamplificationNot started yet
- 8Multi-Microphone Drum Kit CaptureNot started yet
- 9Capturing Vocals and Acoustic String InstrumentsNot started yet
Acoustics, Psychoacoustics, and Principles of Sound
Track 13 of 100 · 9 lessons
9 lessons
Master the physics of sound propagation, harmonic structures, human auditory perception, and room acoustic treatment in recording environments.
Featured Diagrams
- 1Sound Waves, Harmonics, and Fourier TheoryUp nextStart
- 2The Audible Frequency Spectrum and Critical BandsPremiumNot started yet
- 3Phase Relationships and the Three-to-One RuleNot started yet
- 4Acoustics, Sound Propagation, and Room TreatmentNot started yet
- 5Psychoacoustics: Binaural Localisation and the Haas EffectNot started yet
- 6Audio System Specifications: SNR, THD, Headroom, and Dynamic RangeNot started yet
- 7Decibels in Audio: dBFS, dBu, and dBSPLNot started yet
- 8Dynamic Response Graphs, Transfer Curves, and Saturation LinearityNot started yet
- 9Analysing Frequency Response Curves in Microphones and MonitorsNot started yet