
Public learning track
The Engineering Design Process: Designing and Building Prototypes
Kindergarten · Math · Open Global Math
8 lessons
Goal
Identify everyday problems, generate creative design ideas, select materials, construct physical prototypes, and test and improve designs.
Featured Diagrams
Identifying a Simple Design Problem
8 lessons
0 of 8 done
- 1Identifying a Simple Design ProblemUp nextStart
- 2Brainstorming and Drawing Multiple Solution IdeasPremiumNot started yet
- 3Choosing the Best Materials for a BuildNot started yet
- 4Building Structures Using 3D Blocks and SolidsNot started yet
- 5Making a Simple Prototype with Craft MaterialsNot started yet
- 6Testing a Prototype to See if It WorksNot started yet
- 7Improving and Refining a Design Based on Test ResultsNot started yet
- 8Sharing and Explaining an Engineering CreationNot started yet
Curriculum Framework
Kindergarten · Math · Open Global Math
1
8 lessons
Early Algorithms, Sequences, and Step-by-Step Problem Solving
Decompose everyday tasks into sequential steps, follow directional pathways on a grid, identify repeating patterns, and detect and fix bugs in instructions.
2
7 lessons
Everyday Technology, Tools, and Input-Output Systems
Explore digital and non-digital tools, understand inputs, processes, and outputs, and use technology to support math inquiry and daily life.
3
8 lessons
The Engineering Design Process: Designing and Building Prototypes
Identify everyday problems, generate creative design ideas, select materials, construct physical prototypes, and test and improve designs.
4
8 lessons
Math in Nature: Living Things, Structures, and Life Cycles
Apply observation, classification, and measurement skills to investigate living vs non-living things, plant and animal structures, and growth cycles.
5
11 lessons
Matter, Materials, Forces, and Everyday Energies
Investigate properties of materials, changes caused by heating and cooling, pushes and pulls, sinking and floating, magnets, light, sound, and simple circuits.