
Public learning track
Representing Text, Sound and Images in a Computer
10th Grade · Technology · UK GCSE
9 lessons
Goal
Understand how text, sound and images are represented digitally and calculate file sizes.
Featured Diagrams
Representing Text with ASCII
9 lessons
0 of 9 done
- 1Representing Text with ASCIIUp nextStart
- 2Unicode: Representing Characters Beyond ASCIIPremiumNot started yet
- 3Calculating the Size of a Text FileNot started yet
- 4Representing Sound as Digital DataNot started yet
- 5Sample Rate, Bit Depth and Sound QualityNot started yet
- 6Calculating the Size of a Sound FileNot started yet
- 7Representing Images as Bitmaps of PixelsNot started yet
- 8Resolution, Colour Depth and Image File SizeNot started yet
- 9Data Compression: Lossy and Lossless MethodsNot started yet
Standards Covered
- CS-7General Certificate of Secondary Education (GCSE) · Computer-science · Year 11 (GCSE) · Grade 10Understand representation of text, sound, and graphics
- CS-1General Certificate of Secondary Education (GCSE) · Computer-science · Year 11 (GCSE) · Grade 10Understand and apply fundamental principles and concepts of computer science, including abstraction, decomposition, logic, algorithms, and data representation
- CS-20General Certificate of Secondary Education (GCSE) · Computer-science · Year 11 (GCSE) · Grade 10Apply computing-related mathematics
Curriculum Framework
10th Grade · Technology · UK GCSE
1
9 lessons
Computational Thinking: Decomposition, Abstraction and Patterns
Apply decomposition, abstraction and pattern recognition to break down complex problems ready for computational solutions.
2
10 lessons
Programming Constructs: Sequence, Selection and Iteration
Follow and write algorithms that use sequence, selection and iteration with appropriate input, processing and output.
3
8 lessons
Standard Algorithms: Searching and Sorting
Understand, trace and evaluate standard search and sort algorithms including binary search and merge sort.
4
11 lessons
Data Representation: Binary Numbers and Hexadecimal
Convert between binary, hexadecimal and decimal, and perform binary addition and shifts.
5
9 lessons
Representing Text, Sound and Images in a Computer
Understand how text, sound and images are represented digitally and calculate file sizes.
6
9 lessons
Data Types and Data Structures
Select appropriate data types and use arrays and records to organise data in programs.
7
7 lessons
Boolean Logic: Gates, Operators and Truth Tables
Use AND, OR and NOT operators to build logical expressions and complete truth tables to solve problems.
8
10 lessons
Computer Architecture: The CPU and Memory
Explain how a CPU works including the fetch-execute cycle, and compare types of storage.
9
6 lessons
Systems Software: Operating Systems and Utilities
Explain the purpose and functionality of operating systems and utility software.
10
8 lessons
Networks and Connectivity
Understand network types, protocols, layers and the importance of wired and wireless connectivity.
11
8 lessons
Cyber Security: Attacks, Vulnerabilities and Protection
Identify forms of cyber attack, methods of finding vulnerabilities, and ways to protect systems using validation and authentication.
12
5 lessons
Programming Languages, Translators and Software Design
Understand the software design process, distinguish between high-level and low-level languages, and explain how translators convert source code.
13
8 lessons
Software Development: Programming and Testing
Design, write, modularize, test, and refine a complete program to meet a given specification.
14
7 lessons
Ethical, Legal and Environmental Impacts of Computing
Evaluate the ethical, legal and environmental impacts of digital technology on society including privacy and legislation.
15
8 lessons
Computing-Related Mathematics
Apply mathematical skills to computing problems including unit conversions, binary arithmetic and data calculations.