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Tutor/Australian Curriculum · 5th Grade · Tech
au
Curriculum Framework

5th Grade · Technology · Australian Curriculum

1
4 lessons
Defining Problems and Designing Algorithms
Learners will define problems using user stories and design algorithms that include branching decisions and repetition (iteration).
2
10 lessons
Design Thinking for Products and Systems
Learners will explain how design professionals balance competing factors and how materials and electrical energy shape designed solutions.
3
4 lessons
Designing User Interfaces for Digital Outcomes
Learners will apply user interface design principles to plan, generate, and evaluate designs for a digital system that meets user needs.
4
9 lessons
Digital Citizenship and Online Collaboration
Learners will use digital tools effectively, collaborate online safely, manage passphrases, understand their digital footprint, and evaluate digital solutions.
5
7 lessons
Food and Fibre in Managed Environments
Learners will explain how and why food and fibre are produced in managed environments and how food characteristics influence preparation.
6
4 lessons
Implementing Visual Programs with Variables and Control Structures
Learners will create visual programs that use variables, user input, branching, and iteration to build complete digital solutions.
7
8 lessons
Inside Digital Systems and Networks
Learners will investigate the internal components of digital systems, how networks transmit data, and how data is represented using numbers and binary.
Public learning track

Defining Problems and Designing Algorithms

Track 1 of 7 · 4 lessons

4 lessons

Goal

Learners will define problems using user stories and design algorithms that include branching decisions and repetition (iteration).

Featured Diagrams

Defining Problems With User Stories
4 lessons
0 of 4 done
  1. Defining Problems With User StoriesUp next
  2. Algorithms With Decisions and RepetitionNot started yet
  3. Designing Algorithms With Multiple BranchesNot started yet
  4. Planning Repetition in AlgorithmsNot started yet
Public learning track

Designing User Interfaces for Digital Outcomes

Track 3 of 7 · 4 lessons

4 lessons

Goal

Learners will apply user interface design principles to plan, generate, and evaluate designs for a digital system that meets user needs.

Featured Diagrams

User Interface Design Principles for Digital Outcomes
4 lessons
0 of 4 done
  1. User Interface Design Principles for Digital OutcomesUp next
  2. Designing a User Interface for a Digital ProjectNot started yet
  3. Generating and Modifying Digital DesignsNot started yet
  4. Using Digital Tools to Compare and Evaluate DesignsNot started yet
Public learning track

Implementing Visual Programs with Variables and Control Structures

Track 6 of 7 · 4 lessons

4 lessons

Goal

Learners will create visual programs that use variables, user input, branching, and iteration to build complete digital solutions.

Featured Diagrams

Using Variables to Store and Modify Data in Programs
4 lessons
0 of 4 done
  1. Using Variables to Store and Modify Data in ProgramsUp next
  2. Getting Input From Users in Visual ProgramsNot started yet
  3. Implementing Control Structures in CodeNot started yet
  4. Combining Variables, Branching and IterationNot started yet