lesson

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Imagine playing a game where spinning your favorite color wins you a prize! Would you rather your color have a tiny slice or a giant slice of the wheel?
A spinner is a flat circle divided into slices called sectors, with an arrow that spins freely around the center.
πInteractive diagram
The theoretical probability of landing on a sector depends directly on its central angle ΞΈ and size relative to the entire circle:
P(Event)=360βΞΈβ=TotalΒ AreaSectorΒ Areaβ
What happens if we spin this arrow over and over again?
The theoretical probability P(Event) of landing on a sector depends on its central angle ΞΈ out of 360β:
P(Event)=360βΞΈβ=TotalΒ AreaSectorΒ Areaβ
Testing Our Spinner
From these trials, we calculate the Experimental Probability:
ExperimentalΒ Probability=TotalΒ NumberΒ ofΒ SpinsΒ (Trials)NumberΒ ofΒ TimesΒ OutcomeΒ Occursβ
When parts are not the same size, we call them unequal. The bigger a slice is, the more likely the arrow will stop there.
Each time we spin the arrow, we call it a trial, and we record the color it lands on with a tally mark.
πInteractive diagram
From our tally counts, we can find the Experimental Probability of each color: