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If you hold two identical puzzle pieces, you can slide, turn, or flip one until it sits perfectly on top of the other. In modern geometry, this physical act of moving one shape onto another is the exact definition of congruence.
Before we can test whether two complex shapes match, we need to look at the three basic movements that never warp or distort a figure.

The Three Rigid Motions

A rigid motion (or isometry) is any transformation that preserves distances between points and angle measures. Because every side length and angle stays constant, the pre-image and image always have identical size and shape.
How do these simple movements combine to give us an exact mathematical test for whether two figures are identical?

The Transformation Definition of Congruence

Two figures are congruent (written with the symbol β‰…\cong) if and only if there exists a sequence of one or more rigid motions that maps one figure precisely onto the other.
In 1872, German mathematician Felix Klein revolutionized geometry by proposing that geometric properties should be defined entirely by the transformations that leave them unchanged.
Because rigid motions map points to points, every vertex, segment, and angle of the first figure lands on its corresponding part in the second figure.
When you write a congruence statement like β–³ABCβ‰…β–³DEF\triangle ABC \cong \triangle DEF, the letter order is a direct map: vertex AA lands on DD, segment ABAB lands on DEDE, and ∠C\angle C lands on ∠F\angle F.
How do we construct and verify a specific sequence of transformations on the coordinate plane?